I guess this will be where my completed games will go, when I actually complete a game to the point I'm happy with someone other than me playing it. Most of the "games" I've built over the past 10ish years have been in Inform, and most of them remain either incomplete or completely abandoned - or have become a part of a new game.
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Things I'm currently Working On, in order of Hopeful Release Dates:
Titanic Repetition - An Eldritch Reverberation of Squabbles and Madness
A short argumentative re-imagining of a portion of the sinking of the Titanic, in which our hero explores the fallacies of improper debating etiquette whilst attempting to not give in completely to unspeakable madness.
This started as a quick little project to practice writing dialogue with, but the concept behind it has been interesting enough to me to attempt to make it into something fuller.
Press P for Prisoner - A Minimal Space Adventure
10 ARRIVE; 20 SCAN SYSTEM; 30 SEND OUT DRONES; 40 CONVERT RESOURCES; 50 UPGRADE SHIP; 60 DEPART; 70 GOTO 10
Started off as a test for automated actions, slowly turning into an almost-completely-automated game.
KittyZork - An interactive present for Someone Very Special
Made as a Christmas present for my adorable partner. We got into Zork I together just before I created this - I wanted to give her something I knew she would like playing.
It's full of inside jokes and only has a couple of main puzzles, and while technically "finished" it's not quite at a point where I feel like sharing it. That will be KittyZork Deluxe, and will eventually probably maybe be some kind of trilogy, maybe.
SpellBookOS - An Ethereal Calculation Engine
What if a spell book was like an Apple iBook? This is pretty much that.
It's on hold, because I decided it was a good idea to recreate Unix in Inform, which has turned out to be a little tricky. But definitely possible.
The Big One. This idea started a LONG TIME AGO, and has only recently really started moving forward.
It's the game I wanted Infocom to release before my dad told me Infocom were no longer company.
This will be my Magnum Opus, if it's ever actually finished, and is what I spend about 85% of my brain power on basically all the time.